![]() All monsters get replaced by those from the expansion, codifying the setting under the thrall of a singular threat.Īdditionally, you replace your heroes with Experienced versions, who possess slightly boosted stats and abilities. To some it will only feel like lengthening out the experience for no clear reason, but the expansion does make some interesting changes. Now, this is a bit strange, because what it essentially does is add a single game to another in a miniature legacy format. Taking place after the events of the main game, the Monster Within makes a few changes that carry over your decisions from your first time through. As frost covers the kingdom, creatures are being slaughtered and the Wendigo’s shadow spreads further. In this version, the Wendigo is a mythical superpredator spreading the curse at a distance and threatening to break through physically into our realm. It is said that once one resorts to cannibalization in the colder parts of the world, one runs the risk of the Wendigo’s curse, a punishment for this most fundamental of transgressions. ![]() ![]() I have always held a personal fascination for this monster, a beast that was once a person but transformed into a man-eating abomination of endless hunger. The main draw of the Monster Within is its fierce new antagonist: the Wendigo. The Monster Within, the game’s first expansion, makes some additions to this experience that enhance certain elements but doesn’t go far enough to address the core issues present in the game. However much flair went into the writing and world design, the game felt like a series of dice rolls with not much help to engage players in the experience. Despite the dark style that suffused Of Dreams and Shadows’ visual design, I was less than enthused with its chance-based resolution mechanics.
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